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Introduction to Virtual Reality
The Introduction to Virtual Reality course provides students with a gateway into the exciting and immersive world of VR. This beginner-level course explores the fundamentals of virtual reality technology, from its history and development to its current applications in gaming, education, and beyond. Students will learn how VR environments are created and will get hands-on experience using VR tools like A-Frame to build their own interactive virtual spaces. Throughout the course, students will gain an understanding of 3D modeling, spatial design, and user interaction, empowering them to become creators in the growing field of virtual reality.
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Overview & Highlights

Level
High School
Grades
grade 10-12
Duration
20 hours
Timeframe
Semester
Prerequisite
Web development with JavaScript
Course Overview
1
Foundations of Virtual Reality
This course introduces students to the fundamentals of virtual reality, covering core concepts and the possibilities VR offers in digital experiences.
2
Exploring A-Frame for VR Development
Students will learn to create VR environments using A-Frame, a beginner-friendly framework, gaining familiarity with essential attributes like position, rotation, and scale.
3
Creating 3D Models and Textures
Through hands-on practice, students will design and integrate 3D models, apply textures, and construct immersive environments, enhancing their VR scenes.
4
Animating Virtual Objects
This course includes lessons on animating 3D models, controlling animation speed, and adding interactivity, allowing students to create dynamic and engaging VR worlds.
5
Building Themed VR Experiences
Students will bring creativity into their projects by developing themed VR scenes, such as a “Flying Dragon” or “Sea Creatures,” fostering an understanding of VR storytelling and interactivity.
Certificate of completion available
Earn a certificate of completion and showcase your accomplishment on your resume or LinkedIn.
Featured projects
Shrek Moves
Black Hole
Sea World
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